Alongside testing out different lighting I put together a mock room using the pre-loaded assets and materials. This was more a check that I could use unreal to put together a scene without difficulty. Even though as mentioned earlier I managed to put together an interesting room which also utilities lighting and shadows to achieve this.
The light source positioning I used above was created by accident. I meant to position the light above the table so that it glowed within the statue on the table. However, I accidentally moved the positioning beneath the table. This created the interesting lighting/shadow pattern seen above. The result of this created a cinematic effect.
I was experimenting with different materials reflective properties. I used a marble like material for the ceiling which reflected the scene below. Once again I found this an interesting way of lighting a scene as it gives an interesting dynamic.
I used a variety of different lights to achieve this still. The fire gave a nice moving light and as mentioned earlier under the table reflected well off of the floor.
This was a good test for me to carry out as I am still new to using Unreal Engine 4 putting together this room only using the starter content allowed me to get to grips with using Unreal Engines asset navigation and transformation tools and how to build a basic scene using various materials and lights.